This brief overview is not intended to replace the Tournament Rules, which can be found here. Registrants should carefully consult the Tournament Rules for additional requirements concerning the operation of the Tournament. If you suspect somebody of cheating or would like to report bad manners, please report them here.
1. Acceptance of Official Rules
- 1.1 Acceptance. Each Participant must agree to the Official Rules by:
- Registering to participate in the Tournament.
- Participating in any match that is part of the tournament.
- 2.1 Eligibility. To be able to compete as a "Player," you must meet the following requirements:
- Be in good standing with respect to any Rocket League accounts registered in your name. (2.1.1)
- Be over the age of majority in your jurisdiction of resident. (2.1.2)
- Be a legal resident of the United States or Canada. (2.1.3)
- Be currently enrolled, or planning to be enrolled, during the tournament period as a full-time student in an Eligible Institution. (2.1.4)
- Not be on academic probation at your currently enrolled University during any point of the competition. (2.1.5)
- Maintain a minimum 2.500 cumulative GPA as evidenced by an official school transcript (9.5.4)
- Agree to be bound by these Official Rules. (2.1.6)
- 2.2 Verification of Eligibility. Every member of a Team who plays in the Tournament may be required to provide proof of enrollment; otherwise the Team is ineligible to win a prize in this Tournament.
- 2.3 Player Names.
- Players must use an acceptable name in Tespa competition. Players may use Battle Tags or handles during the Tournament. (2.4.1)
- Player names may not include a sponsor name. (2.4.2)
- Player names may not include a product name or description. (2.4.3)
- Player names may not include any words that are purely commercial. (2.4.4)
- Player names must comply with these Rules. (2.4.5)
- Tespa has the right to request a Player name change for any reason, not restricted to the above. (2.4.6)
- 3.1 Tournament Teams. A "Team" will consist of up to four (4) Players and a Team Manager (who may not be one of the Players on a Team)
- 3.2 Team Manager. Each Team may have a single individual designated as Team Manager. The Team Manager may not be one of the Team's Players.
- 3.3 Team Management. The Team Manager will act as a Team's primary contact for all roster changes, rule disputes, and other communication between each Team and Tournament Administration.
- Team Captain. In the case that a team does not have a team manager, the Team Captain will act as a Team's primary contact for all roster changes, rule disputes, and other communication between each Team and Tournament Administration. (3.3.1)
- 3.4 Designation. Team Managers must apply and be accepted before final Roster Locks. In the event of a Team Manager Change, Tournament Administration must be informed by the Team.
- 3.5 Roster Requirements.
- Players. Each Team must designate three (3) starting Players. (3.5.1)
- Substitutes. Each Team may designate up to one (1) substitute Players. These Players may replace Players during the Season. Teams may utilize any available substitutes who is present on their Roster. Substitutes may change teams between weeks. (3.5.2)
- Roster Locking. Throughout the tournament, rosters may have roster locking periods, where rosters will be unable to be altered prior to upcoming matches. (3.5.3)
4. Matches and Standings
- 4.1 Match Structure. Each match in the Open Ladder will be a best of three, with the first team to two wins winning the match. If neither team wins two arenas, the team with the most wins will win the match.
- Ties. In the case of a tie, a tournament admin will designate a tiebreaker map. (4.1.1)
- 4.2 The Tournament will take place from September 18th 2018 to November 25th, 2018.
- Open Ladder. The Tournament shall function as a ladder tournament for the Collegiate Rocket League. Teams can choose to opt-in to two weekly matches with the default time taking place on Sunday. On October 15th 2018 the top 16 teams per region will be pulled into a single elimination tournament. Each match will be assigned on the “My Matches” tab on the Tespa Compete website. The results of the matches should be reported to the Compete “My Matches tab”. (4.2.1) (4.2.1)
- 4.3 Tournament Schedule. For a full schedule of matches, please go to the schedule tab here.
- It is the full responsibility of the Team Manager and captain to notify team members of changes or delays in tournaments. (4.3.1)
- 4.4 Rescheduling. Teams may reschedule matches from the time that they are assigned through Compete and public on the "My Matches" tab through the default match time. Teams may only reschedule matches with their opponent's permission in writing.
5. Match Details
- 5.1 Arena Rotation. Arenas will be determined by the tournament admins in advance. Arenas for the tournament will be posted on Compete as well as assigned in the Match Assign emails.
- Tournament Arena Pool. All standard arenas permitted in Rocket League Competitive Play could be selected in the tournament. Arenas will be assigned through email each week. (5.1.1)
- 5.2 Match Settings. All games should be played with the following settings:
- Lobby Creation. Participating Teams are responsible for inviting the opposing team and creating match lobbies and matches prior to their match start time. (5.2.1)
- Map for Game 1: DFH Stadium
- Team Size: 3v3
- Bot Difficulty: No Bots
- Mutators: None
- Match Time: 5 Minutes
- Joinable By: Name/Password
- Platform: Steam or PS4
- Server: US-East/US-West
- Participating Teams are responsible for inviting the opposing team and creating match lobbies and matches prior to their match start time. (5.2.1)
- 5.4 Playing "Man-Down". Games may continue with a Team playing “Man-Down” (where a player fails to reconnect or solve technical issues and cannot participate in the remainder of the game). Games may not begin with a team playing “Man-Down”. If a Team is unable to field the required number of players by the final match start time, that team will be required to forfeit.
6. Match Rules
- 6.2 Results. Team Captains and Managers will be responsible for confirming and recording all game and match results on the Compete website.
- 6.3 Technical Issues. Teams are responsible for any of their own technical issues, including hardware, software, or internet issues.
- 6.4 Streaming. Players will be allowed to stream their matches during the Tournament from their player perspective. Players and other persons may not join a match as a spectator without explicit written consent from both teams. In the event of a dispute, it is the Player or spectator's responsibility to document all consent given by both Teams in the streamed match. Players and spectators must stream with at least a 3-minute delay. Tournament Admins may revoke the right to stream Tournament matches at any time.
- 7.2 Announcements. Large announcements, general information, ruleset, and bracket can be found here and the official Tespa Compete Discord server. These websites will serve as an information hub for teams.
- 7.3 Email. Players may email firstname.lastname@example.org for any issues that they experience, or to provide feedback as necessary. This method will often receive slower responses than reaching out to administrators via the Compete Discord channel.
- 8.1 Sportsmanship and Professionalism. All Participants are required to act in a respectful sportsmanlike manner at all times and abide by the player Code of Conduct, as posted on the Compete website and in the Official Rules.
9. Tournament Prizing
- 9.1 Participation Prizing All Players, Substitutes, and Competitive Leads who compete in ten or more matches are eligible to receive one free Rocket League Shirt valued at $15.00 ARV. Participants who participate in at least 4 or more Open Ladder matches will be awarded an in-game player banner that represents their respective regional conference.