This is a brief overview of the tournament rules. The full ruleset can be found here. Participants should carefully read and understand the Tournament Rules for additional details concerning the operation of the Tournament. If you suspect somebody of cheating or would like to report bad conduct, please report them through the NASEF GM Portal. If you are a student who wishes to submit a report, please notify any NASEF representative in the NASEF Community Discord by sending a direct message.
1. Acceptance of Official Rules
- 1.1 Acceptance. All Participants must agree to these Rules to participate in competitive play. To accept these Rules, your Club’s General Manager (“GM”) must opt-in for competitive play on the GM Portal located on the NASEF website
2. Competition Eligibility
- Your Club MUST be activated through NASEF to be eligible to compete in this tournament.
- 2.1 Club Eligibility. See Club Eligibility requirements here.
- 2.2 Student Eligibility. Players must be enrolled in at least 20 semester units of work at a participating High School as defined in the Club Eligibility guidelines, or the equivalent credits or units to qualify as a “full-time” high school student. Players must be in ninth, tenth, or eleventh or twelfth grade. See all Student Eligibility requirements here.
- 3.1 Tournament Teams. A team must have at least six (6) members on their active roster. A team may have up to twelve (12) members on their active roster.
- Eligibility. All Players on a team must attend and represent the same Eligible Club. General Managers must represent the same Eligible Institution that the Club is housed under. (3.1.1)
- Number of Teams. Schools and community-based organizations may only have one (1) team represent them in the Tournament. (3.1.2)
- Community-based Organization Teams. Students may attend different high school and be on the same Team if that Team represents a single Community-Based Organization. (3.1.3)
- 3.3 Team Management. The General Manager will act as a Team’s primary contact for all roster changes, rule disputes, and other communication between each Team and Tournament Administration.
3.4 Roster Requirements.
- Players. Each Team must designate six  starting Players. (3.4.1)
- Substitutes. Each Team may designate up to six  substitute Players. These Players may replace Players during the Season. Teams may utilize any available substitute who is present on their Roster. (3.4.2)
- Roster Locking. Throughout the tournament, rosters may have roster locking periods, where rosters will be unable to be altered prior to upcoming matches. (3.4.3)
- Roster Changes. A team may change their Active Roster at any point during the NASEF Season. Any new Players must be fully eligible (see Section 2.2). If a team wishes to acquire a new Player, that acquisition must be declared to a NASEF official more than three full days before the match where the Player would be utilized. (3.4.4)
- Roster exclusivity. Players may not be on multiple team rosters. For example, if a player wishes to be on a team housed under a Community-Based Organization, the same player may not join their own High School Club’s Team. (3.4.5)
6. Match Details
- 6.1 Match Structure. The first team to win two (2) maps wins the match. If, after three (3) games are played and neither Team has accumulated more game wins, a fourth tiebreaker control map will be played designated by tournament administrators.
- 6.2 Format. The regular season will be played in a Swiss Tournament format, with teams being randomly seeded in the first week. The playoffs stage will be played in a Towers of Doom format, with the Top 16 teams being split into groups of four (4).
7. Map Rotation.
- Maps will be determined by the tournament admins in advance. Maps for the tournament will be posted on Compete as well as assigned in the Match Assign emails.
- 7.1 Game Set. All maps permitted in Overwatch Competitive Play could be selected in the tournament
8. Match Settings
- All games should be played with the “Competitive” pre-set selected. All maps except for the map to be played should be set to “off”. All heroes communicated to be banned should also be set to “off”.
9. Custom Lobby Settings
- To navigate to the Custom Lobby, open Overwatch and click the “Play” button at the top left. Click the “Game Browser” menu option located on the right-hand side of the screen.
- Click the “CREATE” button on the top right-hand corner of the screen. Click the “SETTINGS” icon located on the right-hand side of the screen.
- Stanard: Competitive
- Map Rotation: After a Game
- Return to Lobby: After a Game
- Modes: All
- Game Mode Start: Immediately
- Kill Cam: Disabled
- Select the 'NONE' button on the top right corner
- Set the map you are playing on to 'ON'
- Click “BACK” to return to the lobby. You may begin your match after you have invited the opposing Team members. Please see section 6.4 for details about spectators.
- 9.1 Custom Lobby Creation. The team that is higher seeded in the current week of Tournament play will create the custom lobby and invite the opposing team
- 9.2 Competitive Patch and Server. Tournament Matches will be played on the Americas live server. The current live patch will be used for all competitive play.