This brief overview is not intended to replace the Official Rules, which can be found here. Registrants should carefully consult the Tournament Rules for additional requirements concerning the operation of the Tournament. If you suspect somebody of cheating or would like to report harassment and any other breaches of sportsmanship, please report them here
1. Acceptance of Official Rules
- 1.1 Acceptance. Each Participant must agree to the Official Rules by:
- Registering to participate in the Tournament.
- Participating in any match that is part of the tournament.
- 2.1 Eligibility. To To be able to compete as a "Player," you must meet the following requirements:
- Be in good standing with respect to any Blizzard Battle.Net accounts registered in your name. (2.1.1)
- Be over the age of majority in your jurisdiction of resident. (2.1.2)
- Be a legal resident of the United States or Canada. (2.1.3)
- Be currently enrolled, or planning to be enrolled, during the tournament period as a full-time student in an Eligible Institution. (2.1.4)
- Not be on academic probation at your currently enrolled University during any point of the competition. (2.1.5)
- Agree to be bound by these Official Rules. (2.1.8)
- 2.2 Verification of Eligibility. Every member of a Team who plays in the Tournament may be required to provide proof of enrollment; otherwise the Team is ineligible to win a prize in this Tournament.
- 3.1 Tournament Teams. A "Team" will consist of up to three (3) Players and a Team Manager (who may not be one of the Players on a Team)
- 3.2 Team Manager. Each Team may have a single individual designated as Team Manager. The Team Manager may not be one of the Team's Players.
- 3.3 Team Management. The Team Manager will act as a Team's primary contact for all roster changes, rule disputes, and other communication between each Team and Tournament Administration.
- Team Captain. In the case that a team does not have a team manager, the team Captain will act as a Team's primary contact for all roster changes, rule disputes, and other communication between each Team and Tournament Administration. (3.3.1)
- 3.4 Designation. Team Managers must apply and be accepted before final Roster Locks. IN the event of a Team Manager Change, Tournament Administration must be informed by the Team.
- 3.5 Roster Requirements.
- Players. Each Team must designate three (3) starting Players. (3.5.1)
- Substitutes. Each Team may designate up to one (1) substitute Player. These Players may replace Players during the Season. Teams may utilize any available substitutes who is present on their Roster. Substitutes may change teams between Weeks. (3.5.2)
- Roster Locking. Throughout the tournament, rosters may have roster locking periods, where rosters will be unable to be altered prior to upcoming matches. (3.5.3)
4. Matches and Standings
- 4.1 Match Structure. Each match in the tournament will be a best of three outside of playoffs, with the first team to two wins winning the match.
- 4.2 Tournament Period. The Tournament will take place from February 23rd, 2019 to April 20th, 2019.
- 4.3 Tournament Schedule. For a full schedule of matches, please go to the schedule tab here
- It is the full responsibility of the Team Manager and captain to notify team members of changes or delays in tournaments.
- 4.4 Rescheduling. Teams may reschedule matches during the Regular Season from the time that they are assigned through Compete on the "My Matches" tab. Teams may only reschedule matches with their opponent's permission in writing.
5. Match Details
- 5.1 Map Rotation. Maps will be determined by the tournament admins in advance. Maps for the tournament will be posted on Compete as well as assigned in the Match Assign emails.
- Tournament Map Pool. Automaton LE, Cyber Forest LE, Kairos Junction LE, King's Cove LE, New Repugnancy LE, Port Aleksander LE, Year Zero LE
- 5.2 Match Settings. All lobby settings must be kept at Standard (No Mods, Melee, 1v1, Infinite Duration, Faster Speed, Locked Alliances, Privacy Normal, 100% handicap).
- Lobby Creation. Participating Teams are responsible for inviting the opposing team and creating match lobbies and matches prior to their match start time.
- A team may request a pause only in the presence of a technical issue. Pause requests will be communicated in match chat during an ongoing match. The details of why a pause is requested must be communicated to the opposing team.
- Players may not pause a game unnecessarily and should it be required, the player must inform their opponent and/or the tournament administration team immediately by typing “PP” in the in-game chat
6. Match Rules
- 6.2 Results. Team Captains and Managers will be responsible for confirming and recording all map and match results on the Compete website.
- 6.3 Technical Issues. Teams are responsible for any of their own technical issues, including hardware, software, or internet issues.
- 7.2 Announcements. Large announcements, general information, ruleset, and bracket can be found here and the official Tespa Compete Discord server. These websites will serve as an information hub for teams.
- 7.3 Email. Players may email email@example.com for any issues that they experience, or to provide feedback as necessary. This method will often receive slower responses than reaching out to administrators via the Compete Discord channel.
- 8.1 Sportsmanship and Professionalism. All Participants are required to act in a respectful sportsmanlike manner at all times and abide by the player Code of Conduct, as posted on the Compete website and in the Official Rules.