Tournament Ended

Spring 2019 Season of CRL - Northern Qualifier

Fight your way to the top of your region to qualify for conference play and a shot at the $50,000 scholarship prize pool!


Feb 14 - Feb 14, 2019


Feb 16 - Feb 17, 2019



College Students
No-Shows may be reported 20 minutes past the round time. All matches will be played in the interest of seeding.


This brief overview is not intended to replace the Official Rules. Registrants should carefully consult the Tournament Rules for additional requirements concerning the operation of the Tournament. If you suspect somebody of cheating or would like to report harassment and any other breaches of sportsmanship, please report them here

1. Acceptance of Official Rules

    • 1.1 Acceptance. Each Participant must agree to the Official Rules by:
      • Registering to participate in the Tournament.
      • Participating in any match that is part of the Tournament.

2. Players

    • 2.1 Eligibility.  To be able to compete as a “Player,” you must meet the following requirements:
      • Be in good standing with respect to any Rocket League accounts registered in your name (2.1.1)
      • Be over the age of majority in your jurisdiction of resident. (2.1.2)
      • Be a legal resident of the United States or Canada. (2.1.3)
      • Be currently enrolled, or planning to be enrolled, during the tournament period as a full-time student in an Eligible Institution. (2.1.4)
      • Not be on academic probation at your currently enrolled University during any point of the competition. (2.1.5)
      • Agree to be bound by these Official Rules (2.1.8)
    • 2.2 Verification of Eligibility.  Every member of a Team who plays in the Tournament may be required to provide proof of enrollment; otherwise the Team is ineligible to win a prize in this Tournament.
    • 2.4 Player Names.
      • Players must use an acceptable name in Tespa competition. Players may use Battle Tags or handles during the Collegiate Rocket League. (2.4.1)
      • Player names may not include a sponsor name. (2.4.2)
      • Player names may not include a product name or description. (2.4.3)
      • Player names may not include any words that are purely commercial. (2.4.4)
      • Player names must comply with these Rules. (2.4.5)
      • Tespa has the right to request a Player name change for any reason, not restricted to the above. (2.4.6)

3. Teams

    • 3.1 Collegiate Rocket League Teams. A “Team” will consist of up to Three (3) Players, One (1) optional Substitute, and an optional Team Manager.
    • 3.2 Team Management. Each Team must have a single individual designated as Team Captain. Each Team may have a single individual designated as Team Manager.
      • Team Manager. The Team Manager will act as a Team’s primary contact for all roster changes, rule disputes, and other communication between Teams and Tournament Administration. The Team Manager may not participate as one of the Team’s Players or Substitutes. (3.2.1)
      • Team Captain. In the case that a team does not have a team manager, the team Captain will act as a Team’s primary contact for all roster changes, rule disputes, and other communication between each Team and Tournament Administration. (3.2.2)
    • 3.3 Designation. Team Managers must apply and be accepted before final Roster Locks. In the event of a Team Manager change, Tournament Administration must be informed by the Team.
    • 3.4 Roster Requirements.
      • Players. Each Team must designate three (3) starting Players. (3.4.1)
      • Substitutes. Each Team may designate up to One (1) substitute Player. These Players may replace Players during the Season. Teams may utilize any available substitute who is present on their Roster. Substitutes may change teams between Weeks. (3.4.2)
      • Roster Locking. Throughout the tournament, rosters may have roster locking periods, where rosters will be unable to be altered prior to upcoming matches. (3.4.3)

4. Tournament Structure

    • 4.1 Match Format. The qualifier stage of the Spring 2019 Season of Collegiate Rocket League will be a best-of-3 format. The regular season will be a best-of-5 format with exceptions to the finals.
    • 4.2 Tournament Period. The Collegiate Rocket League will take place from February 14th, 2019 to March 20th, 2019
      • Qualifier. Eligible teams will compete in a double-elimination tournament against other teams within the team’s conference. The Qualifiers will be a Double Elimination format, where teams will be assigned matches. Each match will be assigned on the “My Matches” tab on the Tespa Compete website. The results of the matches should be reported to the Compete “My Matches tab”. (4.2.1)
      • Regular Season. The Qualified teams for each region will face off in a Single Elimination format. Match winners will be determined in a Best-of-Five format. Each match will be assigned on the “My Matches” tab on the Tespa Compete website as well as the complete schedule will be emailed to each team. This schedule is final and cannot be altered. The results of the matches should be reported to the Compete “My Matches tab”. (4.2.2)
    • 4.3 Collegiate Rocket League Schedule. For a full schedule of matches, please go to the schedule tab here.
      • It is the full responsibility of the Team Manager and captain to notify team members of changes or delays in tournaments. (4.3.1)

5. Match Details

    • 5.1 Arena Selection. Participants in The Tournament may have arena lists predetermined for stages of the Regular Season. If no arena is provided by tournament administration, teams may select from the following list:
      • Aquadome,
      • Champions Field
      • Champions Field (Day)
      • DFH Stadium (Day)
      • DFH Stadium (Stormy)
      • Mannfield
      • Mannfield (Night)
      • Mannfield (Stormy)
      • Neo Tokyo
      • Salty Shores
      • Starbase ARC
      • Urban Central
      • Urban Central (Dawn)
      • Urban Central (Night)
      • Utopia Coliseum
      • Utopia Coliseum (Dusk)
      • Wasteland
      • Wasteland (Night)
    • 5.2 Match Settings. Default settings for all mutators
      • Game Mode Preset: Soccar (5.2.1)
      • Server Selection: US-East is the standard starting server, loser picks server in the following game, if one should exist. If both teams agree, or are from the Western Conference, then the server should be US-West. (5.2.2)
      • Server Switching: If teams are from different regions, server switching shall occur upon the loser’s request and can occur when the loser recreates the game. Teams must notify their opponents before changing servers. (5.2.3)

6. Match Rules

      • 6.1 Game Restarts.  The decision of what circumstances merit a game restart are solely at the discretion of Tournament Administration. Restart protocol will be decided by Tournament Administration and communicated to the team before being executed.
      • 6.2 Results.  Competitors will be responsible for confirming and recording all game and match results on the Compete website. Replay files will be required for match results reporting.
      • 6.3 Technical Issues. Players are responsible for any of their own technical issues, including hardware, software, or internet issues.
      • 6.4 Streaming.  Players will be allowed to stream their matches during the Collegiate Rocket League from their own perspective. Players streaming do so at their own risk.
      • 6.5 Playing “Man-Down”. Games may continue with a Team playing “Man-Down” (where a player fails to reconnect or solve technical issues and cannot participate in the remainder of the game). Games may not begin with a team playing “Man-Down”. If a Team is unable to field the required number of players by the final match start time, that team will be required to forfeit.
      • 6.6 Match Tardiness This occurs when a team fails to arrive for their match on time. For online Tournaments, this infraction may also occur when at the start of the match, a team fails to be present and available in all Tournament official channels, such as Discord, and do not begin their match in a reasonable time. The penalty for this infraction is a warning, which may be upgraded to a match loss after 20 minutes past the official match start time.

7. Communication

    • 7.1 Lobby Creation. Participating Teams are responsible for inviting the opposing team and creating match lobbies and matches prior to their match start time.
    • 7.2 Announcements. Large announcements, general information, ruleset, and bracket can be found here and the official Tespa Compete Discord server. These websites will serve as an information hub for teams.
    • 7.3 Email. Players may email for any issues that they experience, or to provide feedback as necessary. This method will often receive slower responses than reaching out to administrators via the Compete Discord channel.

8. Conduct

    • 8.1 Sportsmanship and Professionalism. All Participants are required to act in a respectful sportsmanlike manner at all times and abide by the player Code of Conduct, as posted on the Compete website and in the Official Rules.

9. Tournament Prizing

    • 9.1 Participation Prizing. All Players, Substitutes, and Competitive Leads of the 64 Collegiate Rocket League Conference Championship teams will receive a free Rocket League in-game banner.
    • 9.3 Scholarship Prizing. In addition to receiving the Participation Prize, the Three (3) Eligible Participants registered as players as well as the Team’s Substitute Player for the Team of the Tournament that finishes First through Fourth place for each conference, shall each receive a “Scholarship Prize” that will pay the Winner’s future college “Tuition,” up to the amount defined below, subject to the Scholarship Limitations listed in Section 9.3 below, and Winner meeting the Scholarship Prize Requirements detailed in Section 9.3 below: 

      1st Place: $7,500 Per Team

      2nd Place: $3,000 Per Team

      3rd Place: $1,000 Per Team

      4th Place: $1,000 Per Team

      "Tuition,” as used hereunder, shall be defined as the player’s actual future tuition for enrollment in the accredited college, university or graduate school that the Winner attends on a full time basis, and shall include future summer school tuition, and payments towards outstanding student loans.

      No payment will be granted until Sponsor or Sponsor’s Scholarship administrator is able to verify with Winner's financial aid department that Winner is enrolled at the institution. Winner must cooperate with Sponsor, Sponsor’s Scholarship administrator and Winner’s academic institution in filing or providing any necessary paperwork, attestations or other materials or signatures deemed necessary by Sponsor, Sponsor’s Scholarship administrator or Winner’s academic institution in their discretion to process the Scholarship. Sponsor may, in its sole discretion, decline to award payment of the Scholarship in the case of Winner's failure to provide information in a timely fashion requested by Sponsor, Sponsor’s Scholarship administrator or the Winner’s academic institution, or if Winner’s student enrollment lapses for any reason.

      Scholarship monies shall be paid each academic period after Winner has provided adequate proof of enrollment and ongoing eligibility.


Having an issue with your match? Please be sure to contact an Admin immediately, either through Email or Discord!