This brief overview is not intended to replace the Tournament Rules, which can be found here. Registrants should carefully consult the Tournament Rules for additional requirements concerning the operation of the Tournament.
1. ACCEPTANCE OF OFFICIAL RULES
- 1.1 Acceptance. Each Participant must agree to the Official Rules by:
- Registering to participate in the Tournament.
- Participating in any match that is part of the tournament.
- 2.1 Eligibility. To be able to compete as a "Player," you must meet the following requirements:
- Be in good standing with respect to any Blizzard Battle.Net accounts registered in your name. (2.1.A)
- Be over the age of majority in your jurisdiction of residence. (2.1.B)
- Be a legal resident of the United States or Canada. (2.1.C)
- Be currently enrolled during the tournament period as a student with at least half-time status in an Eligible Institution. (2.1.D)
- Agree to be bound by these Official Rules. (2.1.G)
- 2.2 Verification of Eligibility. Every member of a Team who plays in the Tournament may be required to provide proof of enrollment; otherwise the Team is ineligible to win a prize in this Tournament.
- 3.1 Tournament Teams. A “Team” will consist of up to six (6) Players, six (6) optional Substitutes, and an optional Team Manager. Multiple teams from Eligible Institutions will be allowed to participate in the Tournament.
- 3.2 Team Management. Each Team must have a single individual designated as Team Captain. Each Team may have a single individual designated as Team Manager.
- Team Manager. The Team Manager will act as a Team’s primary contact for all roster changes, rule disputes, and other communication between Teams and Tournament Administration. The Team Manager may not participate in Tournament matches. (3.2.1)
- Team Captain. In the case that a team does not have a team manager, the team Captain will act as a Team's primary contact for all roster changes, rule disputes, and other communication between each Team and Tournament Administration. (3.2.2)
- 3.3 Designation. Team Managers must apply and be accepted before final Roster Locks. In the event of a Team Manager change, Tournament Administration must be informed by the Team.
- 3.4 Roster Requirements.
- Players. Each Team must designate six (6) starting Players. (3.4.A)
- Substitutes. Each Team may designate up to six (6) substitute Players. These Players may replace Players during the Season. Teams may utilize any available substitute who is present on their Roster. (3.4.B)
- Roster Locking. Throughout the tournament, rosters may have roster locking periods, where rosters will be unable to be altered prior to upcoming matches. (3.4.C)
4. MATCHES AND STANDINGS
- 4.1 Match Structure. Each match in the preseason will be a best of three, with the first team to two wins winning the match. If neither team wins two maps, the team with the most wins will win the match.
- Ties. In the case of a tie, the team that lost the previous map will choose the next map and the team that won previously will select whether they would like to attack or defend. If the match set is tied, additional maps will be played until a team meets an appropriate win condition. (4.1.C)
- 4.2 Competition Format. The Tournament will function as a preseason to the upcoming Overwatch Collegiate Championship. Teams can choose to opt-in to two weekly matches with the default time taking place on Sunday. Teams will play against opponents of similar skill level as determined by the leaderboard in 4.1.D.
- 4.3 Tournament Schedule. The Tournament will take place from September 21, 2019 to December 15, 2019.
- It is the full responsibility of the Team Manager and captain to notify team members of changes or delays in tournaments. (4.3.A)
- 4.4 Rescheduling. Teams may reschedule matches from the time that they are assigned through Compete and public on the "My Matches" tab through the default match time. Teams may only reschedule matches with their opponent's permission in writing.
5. MATCH DETAILS
- 5.1 Map Rotation. For all sections of the Tournament, the initial map will be assigned by Tournament Administration, and the subsequent maps will be chosen from a set of maps within each game type by the losing team. Winners will pick whether they attack or defend first. Maps for the tournament will be posted on Compete as well as assigned in the Match Assignment emails.
- Game Set. All game types permitted in Overwatch Competitive Play could be selected in the Tournament. (5.1.A)
- Tournament Map Pool. All maps permitted in Overwatch Competitive Play could be selected in the Tournament. (5.1.B)
- 5.2 Match Settings. All games should be played with the “Competitive” pre-set selected. All maps except for the map to be played should be set to “off”. All heroes communicated to be banned (if any) should also be set to “off”. The lobby should be set to “Invite Only.” Kill-cams should be set to “off”. Role limit should be set to "Limit 2 heroes per role."
- Lobby Creation. Participating Teams are responsible for inviting the opposing team and creating match lobbies and matches prior to their match start time. (5.2.1)
- 5.3 Pause Time. A team may request a pause only in the presence of a technical issue. Pause requests will be communicated in match chat during an ongoing match. The details of why a pause is requested must be communicated to the opposing team.
- If you are the Team who controls the lobby, you must still request the pause and receive confirmation from the opposing team before initiating the pause.
- Teams must wait until the conclusion of any ongoing team fight before pausing.
- Players are responsible for the integrity of their own internet connection. However, if a Player disconnects, his or her Team can either decide to request a pause and have the player reconnect or wait until that 'round' is finished to rejoin the match.
- The default pause configuration is Ctrl+Shift+'='.
- Each team may request a maximum of three (3) pauses per match, with each pause having a maximum duration of five (5) minutes.
- The team that does not request the pause must confirm the end time of the pause via the in-game 'match chat' once a pause is initiated.
- If a team does not unpause before their allotted time is depleted, they immediately use their next pause and add five (5) minutes to the current pause timer.
- If a team has no pauses left and their pause timer runs out, the Team that requested the pause will be forced to forfeit the current map.
- 5.4 Playing “Man-Down”. Maps may continue with a Team playing “Man-Down” (where a player fails to reconnect or solve technical issues and cannot participate in the remainder of the map). Maps may not begin with a team playing “Man-Down”. If a Team is unable to field the required number of players by the final match start time, that team will be required to forfeit.
6. MATCH RULES
- 6.2 Results. Team Captains and Managers will be responsible for confirming and recording all map and match results on the Compete website.
- 6.3 Technical Issues. Teams are responsible for any of their own technical issues, including hardware, software, or internet issues.
- 6.4 Streaming and Spectating. Players will be allowed to stream their matches during the Tournament from their own perspective. Players streaming do so at their own risk. Participants on a roster of a Team in a match may spectate that Team only in that match using “Spectate red only” or “Spectate blue only.” For more information, please look at the Official Rules.
- 7.1 Lobby Creation. Participating Teams are responsible for inviting the opposing team and creating match lobbies and matches prior to their match start time.
- 7.2 Server Selection. The team marked as “Team 1” on a match page on the Tespa Compete website may request to play the first match on the server closest to them. After a map is played, the losing team may request to switch servers for the next map. Instructions on how to do this will be provided by the Tournament Administration upon request.
- 7.3 Announcements. Large announcements, general information, ruleset, and bracket can be found here and the official Tespa Compete Discord server. These websites will serve as an information hub for teams.
- 7.4 Email. Players may email email@example.com for any issues that they experience, or to provide feedback as necessary. This method will often receive slower responses than reaching out to administrators via the Compete Discord channel.
- 8.1 Sportsmanship and Professionalism. All Participants are required to act in a respectful sportsmanlike manner at all times and abide by the player Code of Conduct, as posted on the Compete website and in the Official Rules.
- 9.1 Participation Prizing. All Participants who are registered as a Player, Captain, Substitute, or Team Manager on any team that participates in at least 12 assigned matches will receive a custom Overwatch-themed lanyard with an approximate retail value of $5.00 USD.