Tournament Ended

Collegiate Rocket League Qualifier #1

Climb to the top of your region! The top four teams from each region will qualify for their conference! There they will fight for a piece of the $50,000 Scholarship prize pool. 


Aug 16 - Sep 15, 2017


Sep 16 - Sep 17, 2017




College Students
Thank you for playing in CRL this weekend! Register soon for a second chance at advancement with Qualifier #2:


This brief overview is not intended to replace the Tournament Rules which can be found here. Registrants should carefully consult the Tournament Rules for additional requirements concerning the operation of the Tournament.

Table of Contents:

Eligibility | Schedule | Matches | Format | Settings | Map Pool | Regions
Who is eligible?
  • College students in the United States and Canada
    • Students must be currently enrolled, or will be enrolled as a full time student for the 2017 Fall Semester
    • Students must maintain a minimum 2.500 cumulative GPA as evidenced by an unofficial school transcript.
    • Community colleges are eligible
    • Players must be considered legal residents of the United States or Canada
      • Foreign students under a valid visa are eligible
    • Players must be the age of majority in their country of residence or under the age of majority but over 13 (a minor) must have parental consent to participate
    • Player must have registered an account at Compete and a full Rocket League account on PC (steam) or PS4
  • Eligible teams consist of 3 to 5 players
    • All players must attend the same school, team registration will show open teams from your school to help you find or advertise your team
    • If you make it out of qualifications you'll be allowed one roster swap before the conference round robin games begin
  • There is no limit to the amount of teams that can register per school
  • Players must verify their school enrollment during registration by attaching a valid school email to their profile
    • Schools that do not provide a school email can contact support
What is the schedule?

The Collegiate Rocket League Qualifiers consist of 6-8 rounds over 2 days. These tournaments will take place on weekends and will use a Double Elimination format. Registration for each tournament will be open until the Friday at 5:00pm PDT the night before, at which points rosters will lock and check in emails sent out.

Tournament Registration Opens August 16th

    • Qualifier 1
      • Matches Begin September 16th
      • Matches End September 17th

    • Qualifier 2
      • Matches Begin September 23rd
      • Matches End September 24th

Daily Schedule:

Each qualifier tournament will have the following schedule

  • Friday, 5:00 PM PDT
    • Registration closes, team rosters are locked.
  • Saturday, 11:00 AM PDT
    • Brackets are created
  • Saturday, 12:00 PM PDT
    • Tournament begins, please refer to the My Matches tab to get your match at the start of each round time.

Day One:

  • Saturday, 12:00 PM PDT
    • Winners Round 1
  • Saturday, 12:50 PM PDT
    • Winners Round 2
    • Elimination Round 1
  • Saturday, 1:40 PM PDT
    • Elimination Round 2
  • Saturday, 2:30 PM PDT
    • Winners Round 3
    • Elimination Round 3
  • Saturday, 3:20 PM PDT
    • Elimination Round 4

Day Two:

  • Sunday, 12:00 PM PDT
    • Winners Round 4
    • Elimination Round 5
  • Sunday, 12:50 PM PDT
    • Elimination Round 6
  • Sunday, 1:40 PM PDT
    • Winners Round 5
    • Elimination Round 7
  • Sunday, 2:30 PM PDT
    • Elimination Round 8

How do we play our matches?
  • Matches will be assigned on the ‘Brackets’ tab, they can also be found on the ‘My Matches’ tab when logged in
  • Each round is assigned a default match time. Teams must be online and ready to play at their assigned match time, or schedule their games before the default match time.
  • To play your opponents join a private lobby with the Name and Password located on the Match Page
    • If the private lobby does not yet exist, we prefer Team 1 to create it for others to find and join
    • Ensure that the match lobby has the correct settings, outlined below
  • All players in the match lobby must be listed on the team page as either a ‘Player’ or ‘Substitute’
  • Matches can be played earlier if both team captains agree and document said agreement in writing (or screenshot); however, they must wait until the scheduled match time to be able to report the score
    • Matches cannot be played late
    • Barring a reschedule to an earlier time, failure to be online within 20 minutes after the round begins will result in forfeiture of the match
  • Upon match completion, the winning team must report the win to their match page
    • Team captains are responsible for collecting screenshots of each game win which may be requested in the event of a match dispute
  • If a team is unable to report the score, reports the score incorrectly, or if the other team reports an incorrect score, the team must contact a Tournament Admin with relevant evidence to show the correct outcome
  • If a player Disconnects, the game will continue. The disconnected player can either reconnect, or wait until that 'round' is finished to rejoin the match
What is the match format?
  • Teams of 3 will play one best-of-five (Bo5) match against their opponents with the first team to win 3 games winning the match
  • The first map will be designated by Tournament Admins, after which the losing team chooses the next map out of the maps remaining in the designated map pool
    • The losing team will remake the lobby with the same settings, name, and password
  • US-East is the default server for game 1; however, if both teams agree or are from the West then the server should be US-West
  • If teams are from different regions, server switching shall occur upon the loser’s request and can occur when the loser recreates the game
  • Team 1 on the Match Page will be Blue, while Team 2 on the Match Page will be Orange
  • Spectators are not allowed, with the exception of Tespa Admins, or Tespa Approved Streamers, or circumstances explicitly allowed by a Tournament Admin
  • Players may stream from their own point of view
  • Teams are responsible for their own internet connection, should a player disconnect the game will continue
What are the lobby settings?
  • Default Arena:
    Designated by Tournament Admins for first game, loser picks for consecutive games
  • Game Mode: Soccar
  • Team Size: 3v3
  • Bot Difficulty: No Bots
  • Mutators: None
  • Match Time: 5 Minutes
  • Joinable By: Name / Password
  • Platform: Steam or PS4
  • Server: US-East/US-West
What are the available arenas?

The first map will be designated by Tournament Admins, after which the losing team chooses the next map out of the maps remaining in the designated map pool

  • Aquadome
  • DFH Stadium (Stormy)
  • Champions Field
  • Mannfield
  • Mannfield (Night)
  • Mannfield (Stormy)
  • Neo Tokyo
  • Starbase ARC
  • Urban Central
  • Urban Central (Dawn)
  • Urban Central (Night)
  • Utopia Coliseum
  • Utopia Coliseum (Dusk)
  • Utopia Coliseum (Snowy)
  • Wasteland
  • Wasteland (Night)
How are Regions Distributed?

Region Definition

  • The "Western" Region includes teams from Alaska, Arizona, California, Hawaii, Idaho, Nevada, Oregon, Utah, Washington, British Columbia, Yukon, Northwest Territories and Alberta
  • The "Northern" Region includes teams from Colorado, Illinois, Indiana, Iowa, Kansas, Kentucky, Michigan, Minnesota, Missouri, Montana, Nebraska, North Dakota, Ohio, South Dakota, Wisconsin, Wyoming, Saskatchewan, Manitoba, Nunavut, and Ontario
  • The "Southern" Region includes teams from Arkansas, Florida, Georgia, Louisiana, Mississippi, New Mexico, North Carolina, Oklahoma, South Carolina, Tennessee, Texas, Alabama and Puerto Rico
  • The "Eastern" Region includes teams from Connecticut, Delaware, Maine, Maryland, Massachusetts, New Hampshire, New Jersey, New York, Pennsylvania, Rhode Island, Virginia, West Virginia, Vermont, Quebec, New Brunswick, Prince Edward Island, and Nova Scotia.